Overview
Problem
Bringing a customizable, NFT-based cast of characters into a real-time skateboarding game meant building an animation and asset pipeline that could keep up with an evolving character roster.
Solution
As Technical Artist and Animator, handled character creation and animation, integrated art assets into the engine, and built technical tools to streamline the pipeline — including core skateboard trick mechanics and a customization system for character avatars and skateboard skins.
Team
Technologies
- Unity
- C#
- Technical Animation
- Character Rigging
Feature Highlights
Character & skin customization
Players personalize their skater and board through a dedicated customization system built for the NFT-based cast.
Gallery
Lessons Learned
Building the customization system before the trick roster was finished meant every new trick had to work with characters and skins nobody had designed yet — that ordering taught me to build for the unknown case first, not the one in front of me.
External Links
Related Projects


Farmand
ShippedWeb · 2021
An interactive playable ad built for the Fermand Chocolate Company's commercial campaign.
- TypeScript
- Cocos Creator
- Cocos2d
- Playable Ads
- Character Animation
- 2D Animation


GT Racing
ShippedWeb · 2021
A playable ad introducing GT Racing's gameplay, commissioned by Berga Games.
- Cocos Creator
- TypeScript
- Cocos2d
- Playable Ads
- 2D Animation